![]() There's a lack of "oomph" behind CJ's attack animations. It feels like I'm arbitrarily prevented from attacking after two consecutive button presses, rather than the feeling that I'm finishing a combo of swings. The lack of animation difference between the first two swings of CJ's pick can make attacking slightly confusing. I personally would love being able to leap a shorter height into the air by pressing the jump button for a shorter amount of time. ![]() It makes the characters feel even more floaty than they already are, and I don't have much control over them once they leave the ground. I'm not sure whether this was an intentional design decision, but jumps having a fixed height feels weird. CJ's signature dash move is very responsive, and cancelling the endlag of attacks with it feels great. I'm only a few minutes in, but here are my thoughts on the way the game's movement feels: ![]()
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